If you're using a hack from CheatAutomation, then you'll run our cheat launcher and login. Once you have your cheat, you'll first need to inject it in the game. This is much improved over how some software works where you have to configure it when the game is closed, and restart to see any changes applied. With our own hacks, we include our in-game menu, which can be easily navigated with your mouse and makes configuring and toggling every feature very easy, to the point that you can quickly change an option in the middle of combat. When the code is injected, it runs and all of your cheats are now available. With private cheats like CheatAutomation, we have our own dedicated cheat launcher which will securely load your software into the game. With current anti-cheat though, you have to be careful of using free injectors as these may be detected and you could be banned. With public cheats, you'd usually have to download an injector, which is a free piece of software that can load a cheat. In order for a hack to function in Rust, the code has to be injected into the game. These are more than simple cheat codes or cheat engine scripts, and include full ESP or wallhacks which show exactly where other players are at all times in the game world, or let you lock-on to opponents with aimbot functionality. Rust hacks work by loading code into the game which enables new features not normally possible without them.
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